Principal Physics Programmer
Code MetalAI-powered Code company
RemoteSenior
Salesforce Ventures
Accel
B Capital
Smith Point Capital
J2 Ventures
Shield Capital
Software Engineering
About the role
TL;DR
Architect and implement the core C++ runtime for a large-scale wargaming platform.
- •Help redefine how the DoW makes multi-billion-dollar force-design decisions.
- •We're looking for a Principal Physics Programmer to bring the performance standards of commercial game development to our next-generation wargaming platform.
- •Key Responsibilities Architect and implement the core C++ runtime behind a large-scale, interactive wargaming platform.
- •Own the structure, performance, and long-term health of a substantial engine codebase.
- •Design and evolve an entity-component-system architecture for representing large numbers of heterogeneous simulation entities.
- •Build data-oriented component storage, entity lifecycle management, system queries, execution graphs, and dependency-aware scheduling.
- •Define the engine interfaces through which physics, AI, sensor, weapon, behavior, and environmental models are registered and executed.
- •Requirements Strong background in commercial game development, game-engine development, or another performance-constrained real-time environment.
- •Experience with shipping real-time C++ systems, optimizing them under hard performance budgets, and making foundational architectural decisions within a complex engine codebase.
- •Defense experience is not required.
- •Defense experience is not required.
- •Defense experience is not required.
- •Defense experience is not required.
Required skills
C++
Domain expertise
defense
Tech stack
C++