Game Designer - Cofounder
The General Intelligence Company of New YorkAI Agents company
New York, United StatesSenior
Acrew Capital
Union Square Ventures
Compound
Scott Belsky
Yohei Nakajima
Agent Fund
Product
About the role
TL;DR
Design gameplay loops for a strategy-focused company simulation game.
- •At General Intelligence, we're building autonomous agents for startups.
- •We're looking for a game designer to make our product, Cofounder, more fun and strategically deep.
- •Key Responsibilities Design gameplay loops for Cofounder: missions, goals, departments, progression, maps, unlocks, rewards, and recurring user actions.
- •Turn “run your company” into clear, intuitive game mechanics users understand.
- •Build compounding strategy into the product: decisions should matter, systems should interact, and progress should create new options.
- •Make agent workflows feel fun, fast, and rewarding instead of abstract or confusing.
- •Work with design and engineering to spec, ship, measure, and improve gameplay-driven product experiences.
- •Requirements You have 5+ years of experience in game design, game systems design, or gameplay design.
- •You have worked in the gaming industry, ideally on strategy games, simulation games, live-service games, management games, MMOs, RPGs, or other systems-heavy products.
- •You have shipped player-facing gameplay systems, not just managed tasks or roadmaps.
Domain expertise
gaming