Senior Engineer, Graphics - Unannounced Project
ScopelyMobile Gaming company
RemoteSenior
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About the role
TL;DR
Develop and optimize real-time rendering features for a new cross-platform Strategy/MMO game.
- •Scopely is seeking a Senior Graphics Engineer to develop and optimize real-time rendering features for an ambitious, unannounced, cross-platform Strategy/MMO title.
- •This role focuses on delivering high-quality, high-performance visuals across a wide range of devices.
- •Key Responsibilities Develop and optimize real-time rendering features using Vulkan (Android) and Metal (iOS).
- •Implement GPU-driven visibility, culling, and LOD systems.
- •Integrate and refine modern rendering techniques like clustered/tiled lighting and temporal anti-aliasing.
- •Write and optimize shaders (HLSL/GLSL/MSL) for mobile performance.
- •Profile GPU/CPU performance and analyze rendering bottlenecks.
- •Requirements 5+ years of graphics programming experience, with a focus on mobile platforms.
- •Strong C++ skills with experience in performance-critical rendering code.
- •Solid knowledge of Vulkan and/or Metal APIs.
- •Experience with Unity's Scriptable Render Pipeline (SRP).
- •Proficiency in GPU performance profiling and optimization workflows.
Required skills
C++Git
Domain expertise
gaming
Tech stack
C++Git