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Senior Gameplay Animator

ScapeEmail Productivity company
Stockholm, SwedenSenior
Y Combinator logo
Y Combinator
General Catalyst logo
General Catalyst
FundersClub
Max Junestrand
Sebastian Knutsson
Jacob Wallenberg jr.
Software Engineering

About the role

TL;DR

Senior Gameplay Animator to create and implement hand-keyed animations in Blender and Unity.

  • Scape is a Swedish game studio seeking a Senior Gameplay Animator to own the gameplay animation for their multiplayer climbing game, Scape.
  • This highly autonomous role involves creating hand-keyed animations that define the game's feel and player feedback.
  • Key Responsibilities Create high-quality keyframed gameplay animations in Blender.
  • Implement and iterate on animations in Unity, including controllers, blend trees, and state machines.
  • Collaborate with designers and engineers to ensure gameplay feel and responsiveness.
  • Optimize animation assets and systems for real-time performance.
  • Requirements 5+ years of professional game animation experience with at least two shipped titles.
  • Proficiency in animating in Blender and implementing animations in Unity.
  • Strong understanding of animation principles: timing, weight, readability, and responsiveness.
  • Experience creating keyframed gameplay animations and collaborating with technical teams.
View original posting →

Required skills

C#

Nice-to-have skills

Motion Design

Domain expertise

gaming

Benefits & perks

Remote work

Tech stack

C#

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