Principal Engineer, Game Systems at Level to build scalable and engaging learning experiences.
•Join Level as a Principal Engineer, Game Systems to build rewarding learning experiences for students.
•Key Responsibilities Design, develop, and maintain high-quality, performant, and scalable software using C++ and high-level scripting in a Godot-derived tech stack Lead technical architecture decisions and drive engineering excellence on the EdTech team Collaborate closely with cross-functional teams to translate product requirements into functional solutions Mentor and guide engineers across the team, fostering technical growth and best practices Stay abreast of the latest software development technologies and industry trends Requirements Deep expertise in C++ with a track record of architecting and building complex, performance-critical systems Proven experience as a technical leader and mentor who elevates the skills of those around them Strong sense for usability and user experience, with the ability to make technical decisions that enhance the end-user experience Excellent communication skills and ability to influence technical direction across teams