About the role
TL;DR
Design and own tactical, engaging combat encounters for games.
- •Larian Studios is seeking a Combat Designer to join their team and craft high-caliber games.
- •This role involves designing and owning tactical, engaging combat encounters with a focus on novel and memorable challenges.
- •Key Responsibilities Devise and own tactical, engaging combat encounters.
- •Follow up on asset requests with other departments.
- •Learn and master game tools, report bugs, and suggest improvements.
- •Be a knowledge beacon for combat encounters and track changes in mechanics.
- •Proactively flag and follow up on issues impacting the combat experience.
- •Requirements 3 years of experience in a design position with a solid understanding of combat encounters.
- •Meaningful implementation experience using creation tools like Unreal Editor or Unity.
- •At least one shipped title from pre-production to completion.
- •Proficiency in written and verbal communication for clear documentation and cross-disciplinary collaboration.
- •Proactive, team-oriented, with strong problem-solving and self-management skills.
Required skills
C++C#Lua
Domain expertise
gaming
Tech stack
C++C#Lua