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Senior Engineer, Graphics - Unannounced Project

ScopelyMobile Gaming company
RemoteSenior
Anthem Venture Partners
The Chernin Group
Greycroft Venture Partners
New Enterprise Associates logo
New Enterprise Associates
Evolution Media
Revolution Growth
Software Engineering

About the role

TL;DR

Develop and optimize real-time rendering features for a new cross-platform Strategy/MMO game.

  • Scopely is seeking a Senior Graphics Engineer to develop and optimize real-time rendering features for an ambitious, unannounced, cross-platform Strategy/MMO title.
  • This role focuses on delivering high-quality, high-performance visuals across a wide range of devices.
  • Key Responsibilities Develop and optimize real-time rendering features using Vulkan (Android) and Metal (iOS).
  • Implement GPU-driven visibility, culling, and LOD systems.
  • Integrate and refine modern rendering techniques like clustered/tiled lighting and temporal anti-aliasing.
  • Write and optimize shaders (HLSL/GLSL/MSL) for mobile performance.
  • Profile GPU/CPU performance and analyze rendering bottlenecks.
  • Requirements 5+ years of graphics programming experience, with a focus on mobile platforms.
  • Strong C++ skills with experience in performance-critical rendering code.
  • Solid knowledge of Vulkan and/or Metal APIs.
  • Experience with Unity's Scriptable Render Pipeline (SRP).
  • Proficiency in GPU performance profiling and optimization workflows.
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Required skills

C++Git

Domain expertise

gaming

Tech stack

C++Git

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